360 Flip: A three shuv that is flipped into a kickflip motion at the same time. The board spins three shuv and kickflips at once. First done on the water by Nick Taylor. Still a pretty rare trick and is guaranteed to get some babes if it doesn’t take you all day to land it first.
5-0: A rail trick only possible on a wakeskate with some sort of lock in devices, done by pressing on your tail while straight on the rail, bringing the nose of your board up.
50-50: Ride on the rail straight and then ride off.
A-Frame: A standard rail design loved by wakeboarders and used sometimes by wakeskaters when they’re trying to get their grind on. Typically goes up, flat, then back down and is hittable from either side. There are many variations to this design, often leading to the roller coaster rail that is seen at so many wakeskate-friendly pool jams.
Acid Drop: A way to start your set that involves holding onto your board with one hand and the handle in the other, and running off a dock or some other solid object while the rope begins to pull you. Common at the cable park and also in the ‘60s.
Alliance WakeSkate: The Bible.
Backside Flip: Body spins backside 180, do a kickflip while you turn. This trick was first pioneered by Aaron Reed in Asterisk, but not landed until George Daniels stuck one for the cover of Wakeboarding Magazine.
Backside Spin: Any spin that is initiated towards your toes, turning your back towards the towing spot.
Ballast: What rich people use to make a boat heavy, big bags full of water in your boat. Another wakeboarder favorite, and a highly efficient way to further make your boat’s gas mileage suck even more.
Banger: easily the best trick of the day.
Big Spin: A trick done either frontside or backside, where the rider initiates a front or back 180 and throws the board with them an extra 180. Example: a backside bigspin the rider would ollie and throw a backside 360 shuvit while turning backside themselves and landing switch. Board goes 360, body goes 180. Both spin the same direction.
Big Flip: Similar concept to the bigspin, except that a kickflip is thrown into the mix as well. First bigflip landed was done backside by Reed Hansen and seen in NARLA, and was also nominated for Trick of the Year in 2006. First done frontside by Nick Taylor and won Trick of the Year in 2007.
Bigger Spin: Another move that stems from the bigspin, but after the first 180 is done by the rider, they catch the board and keep spinning the same direction all the way to 360. Board does a 540, rider does a 360. Both spin the same direction.
Bi Level: Any wakeskate that is made up of two decks on top of each other, connected by whatever means possible. First done by Cassette in 2005. and pioneered by people like Thomas Horrell, Aaron Reed, and Danny Hampson.
Blunt: A rail trick done using lock-in technology that requires your board to be sideways on the rail (like a boardslide), but pressing the tail onto it using the lock-in devices to keep the nose up. Can be done either frontside of backside. Very common among wakeskaters.
Boardslide: On a rail turn a frontside 90, your boardsliding sweet!
Body Varial: A trick done by jumping off your board and turning 180, then landing back on it. Your board doesn’t turn. Pretty lame, really.
Bone: A term used to describe how a grab is tweaked, ie: “You really boned out that melon bro! shaaa!”
Butt Check: The first step towards a sketchy trick. Once any move is landed, the rider begins to fall back and “checks” their butt on the water then pops back up. The butt check is for the most part acceptable, but still sketchy. Anything past the B.C. is generally accepted as NOT landed legitimately.
Butter: Water that looks so still you could slice it up with a knife and spread it all over your pancakes.
Cab: Short for “Caballerial”, a skateboard move invented by Steve Caballero, where you pop fakie (off your switch nose), and turn 360. Hence, a “half-cab” is a fakie popped 180. Cabs and half cabs are only legit if it is popped fakie (off your nose), thus, they are only possible in wakeskating if you are popping off a solid object with lock in fins on. Please note: a switch 180 is NOT a half cab, just like a switch 3 is NOT a cab.
Case: You didn't go far enough, that is why your knees and chin hurt. Happens when you go for a huge wake-to-wake trick and don’t quite clear the wake, landing on top of the second one. It is a cruel punishment for lazy wakeskaters the world over, and really not good for knees.
Choppy: The water sucks, pack it up and go home.
Concave: A board that has an edge that goes gradually up along the whole side of the board, adding a little more bulk and shape to a flat deck. First pioneered by Cassette Wakeskates.
Deep-Water Start: Starting from in the water already, not off a dock or something else. Also happens if you mess up your bomb drop and are too ashamed to get back up and try it again.
Digger: Mostly typical in wakeboarding, but also possible in wakeskating. It is a type of wreck that occurs when you come down from a trick and dig one of your edges into the water first, rather than landing flat. Also see “Faceplant.”
Dock Start: Done by sitting on the dock, handle in hand, wakeskate floating under your feet, and letting the boat pull you up. Probably one of the easiest ways to get up.
Double-Up: Always leads to either big air or big wrecks. Also see “field goal.” Occurs when a boat turn 270 degrees back into its own wake and the rider hits the wake when both are converging, “doubling up” the action, brah.
Fakie: A riding stance where you turn the opposite of what you normally ride (from regular to goofy), but still do all your tricks the same way, just popped off the nose instead. Very common in skateboarding, not so common or possible in wakeskating. See “switch.”
Feeble: A rail trick done using lock-in fins on your tail, done by locking your back trucks onto the rail and turning slightly sideways in order to let your nose hang down on the side of the rail. Not to be turned more than 45 degrees from the rail.
Fin: A fin. Goes on the bottom of your board, use it.
Flats: The beautiful flat water outside of the wake completely undeterred by your towing device, where you must use only your own ollie power to do tricks, rather than launching off the jetski or boat wake.
Flat Bar: A simple, straight, flat rail in the water. One of the most beautiful parts of wakeskating.
Flat Deck: A wakeskate that is completely void of any form of concave side to side, but still has rocker and griptape and fins, etc. The first all-wooden flat deck was made by Cassette Wakeskates under Thomas Horrell.
Four Track: A board by Cassette starting in 2003 that featured an asymmetrical design (wider nose than tail), and came with two fins that could be placed towards the nose of the board to allow for locked-in noseslides and other such tricks.
Frontside Flip: A frontside 180 with a kickflip, where the board turns with you the whole time. First landed by Kenny Davis.
Frontside Spin: Any spin that is initiated towards your heels. Your chest turns and opens up towards the rope.
FTW: For the win, f*ck the world, whatever you want.
Glass: Perfect water, the water looks like a giant mirror.
Goofy Foot: Right foot forward stance.
Gnar: Double meaning, example: That chicks mustache is gnar. Or: Stu Shinn's wake-to-wake backbig was gnar. Short for “gnarly,” but also can be used as a noun or an adjective.
Hairy: Men should be, women shouldn't be. You can also get into a hairy (or bad) situation.
Hand Drag: Touch the water, don't do it if you are landing something and claiming it as legit
Handle Pass: Often cheated on with the wrap handle
Hardflip: Front shuv with a kickflip. First landed by Ryan Lemons.
Hater: Generally found on the message boards, you know who you are. Keep hating online while we have fun.
Heelflip: Board is flipped counterclockwise under your feet. Spins towards your toeside rail. First landed by Reed Hansen.
Heelside: Term used to refer to which side of the wake you are riding on. If you have to edge out on your heels into the flats to do a trick, it is heelside.
Homeless: The most legit way to film an all-winch video!
Incline: Any rail that ends higher than it begins and has less than 1 kink in it (read: no kinks)
Indy: Board is grabbed back hand between the feet on your toe side.
Inside out: The way to describe a trick done starting from the inside wake of the boat or PWC and launched from the “inside out,” landing on the outside of the wake. Typically considered the easiest way to land new flip tricks.
Iron: A lock-in device invented by Ben Horan that is shaped with 2 half circle metal rings fastened to the board with a metal bar going across them that is used to lock onto rails.
Jib: Anything you ride on or over that isn't water is a jib.
Kicker : A big old jump.
Kickflip: The board rotates clockwise under your feet. First documented in Boardumb by Thomas Horrell.
Kyle Walton: Riding with all your clothes on.
Late Tricks: Any trick (shove or flip), that is initiated after the ollie (ie: the trick does not initiate the flip off the ollie). Pioneered by the likes of Ross Gardner, Danny Hampson, and Andrew Pastura.
Line: Any sequence of tricks that is done in a row without falling, no turning around allowed!
Lipslide: Like a boardslide but from the other side, you gotta pop your tail over the rail. Frontside lipslides you would approach it on your toes with your chest facing the rail, then ollie your tail high OVER the rail and land on it facing forward. Much more difficult than a boardslide.
Lip Trick: Any trick done on the lip of a wake
Lock: Used to keep thieves from getting into your high school locker or a term used to describe the way to get into a trick. Also a devide for "locking into tricks" pioneered by Scott Byerly.
Melon: A grab done with your front hand behind your front foot on the heelside edge of the board.
Method: A grab done with your front hand grabbing melon then “tweaking” (see tweaking) the board out in front of you (so everyone in the boat can see your rad graphic and sponsor tags), by pushing your back leg towards the boat. Gotta be legit on this one.
Mustache: It goes on your face. See “Aaron Reed”
Mute: A grab done with your front hand grabbing on your toeside rail in between your feet
Nose: The front of your board. Get to know each other.
Nose Grab: Take a wild guess.
Noseslide: Like a boardslide but you are only on your nose. Lock it in for double the pleasure. First pioneered by Thomas Horrell and the 4 Track.
Nosegrind: Opposite of a 5-0, so get that tail off the rail. Only do these on the EDGE of the rail, none of that nosepress BS
Nubs: Another type of lock-in device generally accepted as any type of plastic or hard material shaped into a bulky fin type of look and used for lock-in purposes
Odub: Wakeskate slang for “OWC/the cable park/orlando’s cool kids club”
Ollie: Leave the ground, you just ollied, cool. Now do it onto a rail. Then do it switch.
Otown: Nickname for Orlando. It is still widely debated about how the nickname came about. Also a sweet boy band.
Orlando: luh-git. Or else.
Pass: The route the boat or PWC is taking during your run, typically a pass is repeated the whole run, it becomes a pattern you follow. Some are better than others.
Perfect Pass: Cruise Control for a boat, used mostly as a scapegoat for the boat driver
Poke: Poke your grabs, they look cooler, just stretch the grab out a bit.
Pool gap: A contraption wakeskaters often spend way too much time and money on that is formed into a box and filled with water, often with a rail out of it and into a bigger body of water, like a pond or a lake, but sometimes even into another pool.
Pop: You want to leave the ground? Better pop.
Pull: 1) The greatest television show ever created 2) Often used to refer to what is pulling you
Pro Ho: See “Parks Bonifay”
Pylon: An extension put on ski poles, used to put the rope higher up
PWC: Personal Water Craft. Can be your best friend or your worst enemy, depending on whose hands it is in.
Rail: Those things you slide on, they usually look like rails. Get it?
Re-Entry: Term used to refer to a trick done by going up the wake and coming back down into.
Regular Foot: Left foot forward.
Scorpion: Face first crash with a nice kick to the back of your head, always a crowd pleaser.
Scott Byerly: The godfather. Better respect.
Ski: 1) short for “jet ski” 2) What your parents used to do, still not the same as wakeskating
Set: Your time on the water.
Shifty: When in the air rotate your legs 90 and then bring them back, you did it man! For style tips please see “Thomas Horrell”
Shindy: shuv it to indy, the ultimate go-to trick that apparently someone still finds impressive
Shuv It: Kick the board around 180.
Shred: It's what you are doing when you ride, no matter the skill level! If you are having fun you are shredding. Live it, love it.
Slider: Don’t say this word.
Smith: A grind that resembles a feeble but your nose does not go over the rail, rather you just ollie your tail straight into the lock-in. Think of it as a lipslide motion combined with how a feeble looks.
Sponsored: Free stuff buddy boy.
Stalefish: Grab done with your back hand grabbing on your heels between your feet
Steeze: Wanna look good doing what you do? Have some style then, or call it steeze.
Stomp: Landing perfect, it is a great feeling. See “Andrew Pastura”
Style: A better word for steeze. Use this one, unless you’re from So Cal.
Switchstance: Think of it as riding opposite footed.
Tail: The back of your board.
Tailgrab: Think about it.
Tailslide: Like a boardslide but on the tail. Lock-in for extra legit points. First back tail ever done by Aaron Reed.
Tan: Nick Taylor
Thomas Horrell: A true innovator of wakeskating, responsible for the designs of the first wooden wakeskate, first concave wakeskate, first 4 track, first bilevel design, and many new tricks.
Three Shuv: Kick it hard and get the board to go around for a full rotation. A shuvit that goes around 360.
Tip: If someone is trying to help, they are giving you a tip. Take it kindly, you cocky bitch. Also used to describe the ends of your board.
Toeside: If you are edging out on your toes to do a trick, it is considered toeside.
Tower: Used by wakeboarders to get more air (?) There is documentation of a few living legends trying to put these devices on their PWCs. Exemplary.
Tweak: If you're grabbing, grab harder. Now you are tweaking buddy!
Varial Flip: A backside shuvit with a kickflip.
Vest: Protects from drowning, hides fat, and you can't get published in Alliance Wakeskate behind the boat without one.
Wake: The natural jump the boat makes.
Wake-to-Wake: Jump from one side of the wake to the other.
Wallride: Ride a wall, wow wallride!
Wedge: Wakeboarders use these to make the wake different, I guess.
Winching: Screw boats, get a machine that will pull you instead, it's called a winch.
Wipe Out: Falling or crashing, got to love a good wipeout.
Wreck: Really falling, you are probably hurt. We had a good laugh though.